0.22f
General UX and play-ability updates this time around.
DIALOGUE
-Dialogue speak key now mapped to E
-E also can now progress dialogue
PAUSE MENU
-Single pressing Esc now properly exits pause menu
-Button cooldown for exiting is now only one frame
-Go back now also uses button cooldown, will not be called if game is not paused
-Hitting Accept on options menu now also goes back to previous menu after saving prefs
BEAM
-Beam lock on set to "off" now renders beam without lock on as well
-Beam receiver collider now covers object more accurately
-Fixed visible collisions, offset beam receivers by .5 for greater accuracy
-Controller now allows for offset to root transform, specifically useful for mouse aim
-Beam receiver now plays hover particles when an object is being hovered
-Mouse distance from root threshold lowered so player can possess objects more close by
TIME DISPLAY
-Milliseconds are now marked with a '.' instead of a ':'
URP
-Upgraded renderer
Files
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NENA
Botley can't do many things on his own. Good thing he has telepathy.
More posts
- 1.4.2bMar 22, 2021
- 1.4.2Mar 19, 2021
- Valentine's Update!Feb 11, 2021
- 1.3Oct 03, 2020
- 1.1aSep 09, 2020
- 1.1 - FULL LAUNCHSep 08, 2020
- 0.29aJul 30, 2020
- 0.29 - WindowsJul 25, 2020
- 0.27bJul 03, 2020
- 0.26bMay 21, 2020
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