Hi all. Thanks to everyone's great feedback, we have another update! This one was focused on general cleanup / quality of life / stability. One of the larger changes has to do with how the mouse controls now work (see "MOUSE CONTROLS" below).
Also screen-capped my new best speed of 1:21.41 :)))
-Not tested, pls test for me :3
-Players can now possess an object with the gun component (ie. turret) and fire immediately upon possession
-Room 5 easier to pivot turret to a better direction
-Right now only option is to enable/disable possess beam lock on for controller and KBM
-Mouse now has states that hopefully are more intuitive / allow for more universal play
Right hold - Aim
Left hold - Aim
Left release - Action
Right hold then left click - Action
Left hold then right click - Cancel
-Shift now functions the same as Ctrl
-Now displays lower as to not interfere with speenrun timer
-Added invert bool
-Changed most objects to reflect new mouse controls
-More physics intervals
-Optimized bullet collisions?
-Bullet cast no longer ignores sibling colliders
-Pause when changing rooms broke actions
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