0.22e


Hi all. Thanks to everyone's great feedback, we have another update! This one was focused on general cleanup / quality of life / stability. One of the larger changes has to do with how the mouse controls now work (see "MOUSE CONTROLS" below).

Also screen-capped my new best speed of 1:21.41 :)))

LINUX BUILD
-Not tested, pls test for me :3

GUN
-Players can now possess an object with the gun component (ie. turret) and fire immediately upon possession

ROOM ADJUSTMENTS
-Room 5 easier to pivot turret to a better direction

CONTROLS MENU
-Right now only option is to enable/disable possess beam lock on for controller and KBM

MOUSE CONTROLS
-Mouse now has states that hopefully are more intuitive / allow for more universal play
Right hold - Aim
Left hold - Aim
Left release - Action
Right hold then left click - Action
Left hold then right click - Cancel

OTHER CONTROLS
-Shift now functions the same as Ctrl

FPS UI
-Now displays lower as to not interfere with speenrun timer

BUTTONPROMPT
-Added invert bool
-Changed most objects to reflect new mouse controls

BUG FIXES
-More physics intervals
-Optimized bullet collisions?
-Bullet cast no longer ignores sibling colliders
-Pause when changing rooms broke actions

Files

nena-windows-beta.zip 72 MB
Version 0.22e 9 days ago
nena-linux-beta.zip 76 MB
Version 0.22e 9 days ago
nena-osx-beta.zip 73 MB
Version 0.22e 9 days ago

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